Lawful Good, Domains: Glory, Good, Law, Protection, Strength. Favoured weapon: Greatsword.

Carda is the god of justice and honour. He and his priests uphold the law, defend the weak, protect the innocent, and heal the sick and injured. Paladins and clerics of Carda fight evil wherever it appears, no matter the form. His worshipers include virtuous knights, warriors and monks, benevolent rulers, and commoners who fight against corrupt rulers.

Carda is an older major deity with a long history of worship stretching back into the mists of time. Historians have difficulty pinpointing when worship first began, and a leading theory is that Carda is a primordial force of good and law, as ancient as Shandrenahl and Mideo.

Carda’s holy symbol is a white castle on a black background, representing a bastion of hope and protection in a harsh world.


Lawful Good, Domains: Artifice, Glory, Law, Nobility, War. Favoured weapon: Warhammer.

Othol is the god of contests of strength and skill, of sports of all kinds, and war. She and her priests abhor corruption, deception, and cheating, and are swift to punish those who commit such acts.

Many of her worshippers overlap with Carda’s, and the two priesthoods often collaborate and cooperate, particularly in matters of dealing with evil. Othol is a lesser and younger deity; religious scholars believe she ascended as an angel of Carda to become a deity in her own right alongside the spread of civilized society.

Othol’s holy symbol is a mace and warhammer, crossed in an x-shape.


Neutral Good, Domains: Community, Good, Healing, Protection, Repose. Favoured weapon: Longsword.

Liana is also called the Wounded Saint. She’s the goddess of healing, self-sacrifice, mercy, and unconditional love. Originally a mortal thousands of years ago, she invented healing magic and sacrificed herself, and was given the gift of divinity by the other gods. Despite being a former mortal, Liana’s worship has given her great power and influence, and she is considered a major deity.

Her worshippers are healers and doctors, and as the goddess of healing, her clerics are welcome no matter where they go. They are taught to be selfless and humble, and they are popular among commoners and the downtrodden, but their deeds often work against the plans of abusive authorities and the greedy.

The nation of Palhast is ruled by her priesthood, and is a benevolent theocracy. As a result of their goddess-worship, Palhast is also more progressive in regards to the role of women in society than some nations.

Liana’s holy symbol is a stylized silver wing.


Neutral Good, Domains: Air, Destruction, Fire, Magic, Sun. Favoured weapon: Scimitar.

Ardeo the Phoenix is a god who represents the cycle of life, death, and rebirth. He is a creation of Shandrenahl and Mideo, but chose to align himself with the gods of good despite the neutrality of his progenitors. Ardeo is a lesser deity with few worshipers compared to other good-aligned gods.

His worshippers include good-aligned wizards, sorcerers and druids. Ardeo teaches that it is the fleeting, incomplete, and imperfect nature of existence that makes life beautiful. Even the stars in the sky burn out, but it is the temporary nature of the stars and everything in the world that gives it worth and beauty.

Ardeo’s holy symbol is a bird made of fire.


Chaotic Good, Domains: Chaos, Glory, Good, Liberation, War. Favoured weapon: Bastard sword.

Taval, the Tyrant Slayer, the Wandering Justice, is a hero-turned-god who led a revolution in ancient times, destroying a corrupt empire and freeing its oppressed people to lead themselves. Taval’s followers are credited with forming the first democracy, where the people voted for their leaders instead of relying on hereditary rulers.

He is most commonly worshipped by revolutionaries and rebels, as well as good-hearted rogues, rangers, and barbarians. Taval fights against tyranny and hates slavery more than anything, and encourages his worshipers to fight slavery, oppression, and censorship in all forms.

His holy symbol is a downward-pointing sword over a kite shield.


Lawful Neutral, Neutral, and Chaotic Neutral. Domains: Community, Knowledge, Law, Repose, Rune. Favoured weapon: Unarmed.

Shandrenahl is supreme among the gods, the Judge of Souls who decides the punishment or reward after death. He is also the god of knowledge and secrets, and is said to know everything about the mortals he judges. He is considered the most ancient and most powerful among the deities, ruling over all the other gods of Gaiterra.

His worshipers consist of scholars, wizards, sorcerers, monks, civil servants, and any who thirsts for knowledge. They’re taught that there is order in everything, and that this order must be upheld, lest chaos reign.

His holy symbol is a red dot inside a red circle on a blue field.


Lawful Neutral, Domains: Earth, Knowledge, Law, Protection, Strength. Favoured weapon: Heavy mace.

Sormr, similar to Ardeo, is a creation of Shandrenahl and Mideo. He represents the order of the natural world and the strength and resilience of stone and the mountains. Sormr is a lesser deity with few worshipers, but is a favorite of the dwarves.

His priesthood is small but devoted and stalwart, cooperating with Shandrenahl’s in many endeavors. They teach steadfastness and integrity and perserverence.

Sormr’s symbol is a brown mountain with a snowy cap on a blue field.


Neutral, Domains: Air, Animal, Plant, Water, Weather. Favoured weapon: Natural weapons (unarmed).

Mideo is the beast god, the oldest of the deities, and rivals Shandrenahl in power and influence. He holds dominion over the natural world, of plants and animals in the sky, on and under the ground, and in the seas.

Mideo is prayed to by travelers and farmers, and his priesthood consists mainly of shamans and holy men from primitive tribes, or lone clerics in small communities. Mideo is the favored deity of the elves, who believe the nature is neither good nor evil, indifferent to the struggles of civilization.

Mideo’s holy symbol is the red moon.


Neutral, Domains: Community, Knowledge, Magic, Nobility, Protection. Favoured weapon: Shortsword.

Sogol is the chronicler of the history of the world, the patron of historians, bards, storytellers, comedians, and others who speak truths and expose secrets. His priesthood keep records of all events big and small, and have extensive libraries that are often shared by Shandrenahl’s priesthood.

Sogol’s holy symbol is an open book.


Chaotic Neutral, Domains: Air, Liberation, Travel, Luck, Water. Favoured weapon: Quarterstaff.

Zaiel is the god of travel, freedom, and the sky. He represents wanderlust, exploration, and luck. Like Mideo, he is prayed to by travelers, and he has a particular love for birds. More than one of his priests are very rarely found in a single location; they return to a temple only a few times a year, spending the rest on the road.

Zaiel’s symbol is a blue circle with a horizontal black line through it, representing the sea and the sky divided by the horizon.


Chaotic Neutral, Domains: Artifice, Charm, Magic, Luck, Trickery. Favoured weapon: Rapier.

Kadas is the god of invention, art, creativity, children, and fools. He inspires and encourages, delighting in progress and change, and the sweeping away of the old and stagnant in favour of the new and exciting.

His priesthood is small and disorganized, with leadership and policies changing frequently; the only consistency is that change is inevitable.


Lawful Evil, Domains: Evil, Knowledge, Law, Magic, Nobility. Favoured weapon: Light flail.

Varinga is the god of tyranny, dominance, and magical might. Never openly worshiped in good-aligned population centers, his followers and those who speak his praise include corrupt bureaucrats, arrogant nobility, powerful wizards and sorcerers, and schemers.

The only place his priesthood worships openly is in the magocracy of Zalam. Not coincidentally, worship of any god but Varinga is illegal in Zalam. His holy symbol is a blue and green globe, clutched in a bird-like claw.


Lawful Evil, Domains: Evil, Fire, Law, Magic, Trickery. Favoured weapon: Morningstar.

Asmodeus is the lord of devils, called the Prince of Darkness by his followers because they believe he will one day inherit the mortal realms and rule over them. He shares several domains and even philosophies with Varinga but his primary focus is contracts, deals, negotiations, discipline, obedience, and the strong ruling the weak.

There is much overlap between Varinga and Asmodeus’s worshipers (both are popular in Zalam), but neither abides devotion to more than one god. His holy symbol is a red stylized five-pointed downward-pointing star.


Neutral Evil, Domains: Death, Destruction, Evil, Madness, Magic. Favoured weapon: Scythe.

Luteus is a secretive god who is also never openly worshiped. He’s the patron deity of necromancers, his name cursed by good-aligned clerics for the bringer of the curse of undeath into the world through the corruption of the healing magic created by Liana.

His worshipers are primarily necromancers, and are secretive, isolationist cultists. His holy symbol is a skull with a red inner glow.


Chaotic Evil, Domains: Death, Destruction, Evil, Madness, Strength. Favoured weapon: Greataxe.

Hust is a creation of Luteus, an experiment gone out of control, a mindless abomination turned divine, and only barely held back by Luteus’s own power. His followers are slavering berserkers and barbarian warlords, primarily servants of clerics of Luteus. There is much overlap between worshipers of Luteus and Hust, with both acknowledging the power of the other.

Hust lacks a holy symbol of his own, instead adopting Luteus’s symbol of a skull with a red inner glow.


Chaotic Evil, Domains: Chaos, Destruction, Evil, Madness, War. Favoured weapon: Heavy flail.

Ashom is the Endbringer, a being whose followers prophecize will destroy not only the world, but also the Material Plane in its entirety, snuffing out the light of the sun and every star in the sky. Worshiped mainly by raving lunatics and apocalypse-obsessed madmen, Ashom’s true nature is mysterious even to scholars of theology; most agree that Ashom is a being from outside normal time and space, existing in its own demiplane separate from Gaiterra’s normal cosmology.

Ashom’s holy symbol appears to be a complex jumble of lines and vaguely sinister symbols, resembling formulas written in spellbooks.


Dani's Super Happy Pathfinder Fun Time Kuro