Exiting the tomb of Honengend the Beloved after a good night’s rest, the party ventured further in and discovered a vast chamber, presumably where undead were being created. In it, a pair of necromancers were conversing with their master, giving excuses regarding their failure to destroy Stormy Bay. The party overheard that weaker undead had to be used due to the black skulls going missing, that the Sentinels had been warned about the siege beforehand, and that the necromancers didn’t expect so many allies to show up — particularly the paladins and clerics of Liana sent from Palhast.
The necromancer’s master sentenced them to death for their failure, and said that the Sentinels would carry out this sentence, and that they were already on their way, as was foreseen. Partway through the bloody battle, an errant blast of negative energy struck a mercenary hired by the necromancers — he offered to aid the Sentinels if they spared his life, so they struck a deal and took down the necromancers.
After the battle, the mercenary explained he had been hired as a bodyguard for one of the necromancers, a bearer of a black skull, because other bearers were being killed or going missing. The Sentinels then let him go, and after looting what little treasure remained in the hidden treasure room and from the bodies of the two necromancers, left for Stormy Bay.
- From the cleric, they got: +1 chainmail, +1 heavy mace, Amulet of Natural Armor +2
- From the wizard, they got: Black Skull, ring of sustenance, wand of scorching ray (30 charges left)
- Spellbook: Fireball, Displacement, Protection from Arrows, Scorching Ray, False Life, Mage Armor, Shield, Magic Missile, Ray of Enfeeblement, and all 0-level spells
Once they returned to Stormy Bay, he party reported their findings to Isuld, Shoroth, and Lizbeth, and were presented with three options: Aid the scouts searching for the necropolis on the Southern Continent, investigate the cult infiltration of Zalam, or investigate the cult infiltration of Aradain.
The party seemed mostly in favour of going to Aradain, as it is a lovely place and much more friendly than the iron-fisted magocracy of Zalam or the savage wilderness of the Southern Continent.
The party also received 5000 gold payment for accomplishing the mission.