With a week to relax and spend their newfound wealth, our heroes rested and recovered and did some much-deserved shopping. Lord Reinhardt Schutz paid the group a visit while they were relaxing at the Tipsy Drake and discussed with them future plans for hunting the necromancer cult.
The possibility of Zalam was brought up, and while it was agreed that a mission there would be inevitable, the party decided it was too dangerous at this point. Zalam is a magocracy and non-spellcasters are treated as second-class citizens, and the only two deities that can be legally worshiped in Zalam are Varinga and Asmodeus, both evil-aligned gods. Lord Schutz told them that there are plans to set up a proper spy network in Zalam, to act as support when the party finally goes there to deal with possible necromancer infiltration.
For the time being, the party agreed that the immediate course of action should be to go south through the mountains and to the Khelos Desert, and to the port city of Maialis and from there to the colonies on the coast of the Southern Continent. From there, they would begin hunting for signs of undead in search of a rumored necropolis. They’ve got a lot of area to search, however, and will have to rely on the locals for information — which might mean interacting with tribes of orcs.