Dani's Super Happy Pathfinder Fun Time

Defending Lasio
Defending a castle and gaining a new unit!

After their resounding success at retaking Gambara, our heroes received a new mission: Head northeast to the province of Lasio, where they are to aid in defending Castle Vannis. Our heroes and their mercenaries set out, arriving only a few days later, where they met Paladin Jant, a tiefling in service to the priesthood of Liana and leader of Jant’s Holy Knights. They were informed that Jant and his forces would be joining the party’s forces permanently, adding significantly to their strength — their holy powers would be a great boon not only in defeating undead but also in quickly recovering from battle.

Our heroes were informed that they had only four days to prepare for a two-pronged attack from the north and west. They quickly set to work, aiding in repairs to the weapons, siege engines, and walls, reinforcing where they could. They set traps in the tunnels beneath the castle, gathered medicinal herbs, and even managed to abduct an enemy officer during a scouting mission, gaining valuable information on the enemy force’s composition and strategies.

The battle was a huge success, with allied reinforcements from Keshka arriving shortly after Zalam forces declared retreat, allowing combined allied forces to surround and utterly crush one of the retreating Zalam armies.

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Liberating Gambara
A new type of battle for our heroes!

With their unit of a couple hundred soldiers, our heroes set off to the south, going from Langom to Cardeta, then east through Stormy Bay territory before finally arriving in Gambara. There, they met up with the survivors of the Gambaran Army, who had been driven out of the capital and were regrouping to defend against a Zalam attack that their spies told them was coming in four days.

Our heroes joined forces with the Gambaran survivors, greatly bolstering their numbers and morale, and set about various tasks that would give their outnumbered forces an edge over Zalam’s occupying forces: they cleared out the sewers beneath the city to allow their forces to move freely through them, assassinated some of Zalam’s officers to hurt troop morale, rescued prisoners of war, sabotaged weapons and the magic barriers used in city checkpoints, and more.

All of this added up to give them the edge they needed to overcome Zalam, resulting in a spectacular victory over the enemy. They liberated the city and learned the nuances of preparing for a battle and commanding a unit.

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A Turn for the Tactical
Our heroes, in command?!

After recuperating from the battle against Vigash and his two allies, our heroes met with senior Sentinel Shoroth and received interesting news: That they would be put in command of a small unit of soldiers! They were presented with a map of Palhast and the nearby nations and decided to make a move to liberate the southern province of Gambara, just east of Stormy Bay, from Zalam control.

Our heroes then went to the camp to meet their new troops. It’s a motley mish-mash of soldiers: mages from Sage Breygon’s Tower, clerics from Palhast, warriors and mercenaries from the Ruhiim Academy, Silvert, and Aradain, scouts and archers from Vathis, and others. They also discovered that Johann of the Twin Fangs and his mercenaries had been incorporated into their unit! Johann had fought against the party, duped by the necromancer cult into attempting to kill them, but he was defeated and jailed.

In the morning, our heroes and their forces march south, then east, where they will attempt to liberate Gambara.

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Vigash's Last Battle
Vigash defeated, and a Palhast holy site defended!

Our heroes received word that Vigash had rejuvenated fully and was moving his forces to attack again, this time against the Palhast city of Langom, also a holy site. Aside from being on several important trade routes, Langom was also home to the Temple of Saint Audos, one of Liana’s earliest priests, and where his staff — a potent healing relic — is being kept.

Upon arrival, they found Langom well under attack, with Zalam forces having penetrated the city’s walls and engaged in battle in the streets. They were let off the Storm Fist right outside the temple, where Vigash was waiting with two friends: A marai rakshasa and a rogue with a familiar shadowy cloak, possibly the same person who retrieved Vigash’s armour after his first defeat.

Our heroes handily managed to defeat Vigash a second time as well as kill the rogue, but Agriya the rakshasa managed to escape. This leaves our heroes with that mysterious shadow cloak, and Vigash’s battered armour.

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A Fort Defended
Defending a Palhast fort against Zalam forces!

A simple mission for our heroes: Defending a fort against Zalam forces. They managed to do so quite handily, and after defeat a stone giant under Zalam’s control and a rakshasa general and his elite soldiers, they captured a mage and a gatebreaker ballista firing a new type of explosive-tipped ballista bolt.

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Vichak City, Finished
Ten thousand souls released, Ankou's mission completed

Our heroes made short work of the mines, discovering a large amount of rudalas — the red metal that gave the Vichak Empire its edge over its bronze-wielding neighbors — and returned to the city, having retrieved a large number of those strange magically-resonant crystals on the way, taken from various pieces of ancient mining equipment.

They returned to the city and were greeted by Ankou, the snarky shinigami, who brought them to a partially collapsed building that housed what was most definitely the magical device used by the ancient Vichak people to petrify their criminals, prisoners of war, and political dissidents. The party spent some time getting the device back into working condition and replaced the burnt-out power crystals, and Ankou infused the machine with his power in a ritual to release the souls of the tens of thousands of petrified people, trapped in the city.

Once it was finished, Ankou gave the party the Night Band, a black armband with white speckles that seemed to match the Storm Band in design, and bid them farewell. With such a monumental task completed and so many trapped and tortured souls able to finally rest, surely the deities have their eyes on our heroes.

They set off on the airship with their bounty of legendary metal and spent the next several weeks returning to the Northlands, where the war against the Zalam Empire was still raging.

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Inside the Vichak City
A battle against strange guardians, and meeting a stranger new ally

Our heroes continued their exploration of the statue-filled Vichak ruins, finding their way into a massive ziggurat that looked promising. Once inside, they were attacked by a pair of taotieh, tiger-shaped statues meant to guard against intruders. They handily destroyed the statues, but not without taking a few bites and scratches themselves, and moved on to explore the ziggurat.

In a library near the top, they discovered a strange being: Tall, emaciated and thin, wearing black robes, with bony wings and a bone scythe, cursing and stomping around what remained of the rotted books. Initially appearing to be a necromancer of some kind, he revealed himself to be a shinigami named Ankou, a servant of the Judge of Souls, Shandrenahl, and responsible for destroy undead and those who defy death and that their souls properly move on.

He explained his plan: To make use of the magic-storing crystals that power the device the Vichak people used for their petrification ritual, filling the crystals with his own soul-manipulating magic and overloading the machine to affect the entire city, with the purpose of freeing the trapped souls of the petrified people that fill the city.

After some persuasion, our heroes agreed to help Ankou free the trapped souls. In exchange, he told them exactly where the armoury and the mines were, so the party could easily locate the metal rudalas they are looking for to arm their allies against Zalam. On completion of his mission, he also promised them the Night Band, a band that matches the Storm Band in appearance, but protects against necromancy and negative energy effects instead of electricity.

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City of Statues
The strange Vichak civilization and its secret!

The party crossed the ocean in the Storm Fist and continued south, further south than any of them had ever been before, all the way to the vast mountain range that divines the Southern Continent into its two halves. They soon found the ruins of the Vichak civilization and set out to explore it, on their hunt for the mysterious red metal rudalas, that gave this civilization an edge over their bronze-wielding enemies.

As they neared the city proper, they noticed a strangely large number of lifelike statues incorporated into the city’s architecture. Soon after they arrived, the nature spirit Mr. Crow showed up to warn them about the city: The statues so commonplace in the city were actually petrified people. It seems the Vichak civilization had discovered an easy way to petrify people, so they began doing it to their criminals, then their political opponents, and then to their prisoners of war.

The party would continue into the city knowing that each stoney gaze upon them was once a living, breathing person, centuries ago.

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A Mission to the South
A Search for a Strange Ancient Metal

A month has passed since Purifier’s resurrection. Our heroes have spent that time studying their new artifacts, the lightning-themed Vajra rod, and the leadership-enhancing spear Njirhundt. They return to the Northlands to continue aiding in the war effort against Zalam, having undertaken various missions that take advantage of their diverse skills and powerful airship. They’ve aided in naval battles along the coast, extracted refugees from besieged towns and cities, delivered precious resources, troops, and people of importance to and from the front lines with the sort of speed horseback could never hope to achieve, and acted as a strike team on the ground.

After spending a few days docked at Stormy Bay for regular maintenance on the Storm Fist, the party was called to the Sentinel Guildhall’s war room for a meeting with Shoroth and Marcos, two senior sentinels who have been the party’s patrons and sponsors since they first assembled.

They were told of an ancient civilization on the Southern Continent called the Vichak. History books tell that their armies were outfitted with weapons and armour crafted from a red metal called rudalas, which had properties similar to adamantine: incredible hardness and durability, but light weight. Their superior weaponry supposedly granted them an advantage over their neighbours, allowing them to dominate the area. How or why they were wiped out, however, is lost to history.

Our heroes were given a small ingot of rudalas and maps indicating the location of the ancient Vichak empire, and told to search for more of the strange metal. Having weapons and armour made from that material, which was supposedly plentiful enough to outfit Vichak’s entire army, would provide them a huge advantage over Zalam’s forces.

Our heroes prepared themselves for another long trip, this time far to the south, further than they’ve ever been: Past Tomra and Fusu, past the orcish tribes, and even past the ruins of the Nahasiss civilization. Their goal lies past the enormous mountain range deep in the Southern Continent, a range so large it dwarfs even the Northlands’ vast mountains.

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Seeking the Vajra
Tragedy on the Island of Fusu

After a few days of downtime in Vathis, our heroes were given their next task: Seek out the Vajra, an ancient and powerful weapon capable of commanding lightning, which is guarded by the equally legendary Thunderbird, on an island off the coast of the Southern Continent. The party was given instructions to meet with Ippak, the Oracle of Wind, who would bring them to the Thunderbird, who in turn would test their worthiness to have the Vajra.

As soon as the island came into view, they knew something was wrong: Smoke was rising from the village at the base. As they came closer, they saw it was under attack from Zalam forces, who had arrived before they did — likely also seeking the Vajra’s power! The Storm Fist readied for battle while the party rode on Culdarion’s back to the mountain, and they quickly ascended the mountain to find the Thunderbird to protect it from Zalam’s attack.

Unfortunately, they found the Thunderbird already slain by an undead warrior in Zalam’s employ, a fierce swordsman named Vigash the Bolt, named for his powers of electricity. The battle was short but fierce, and our heroes suffered their first loss: The death of Purifier the paladin. They managed to defeat Vigash, and while his body disintegrated, his armour remained. A shadowy figure appeared after the battle and retrieved the armour, leaving them with only more questions.

The Oracle of Wind, Ippak, was found by the party after the battle. He gave them the Vajra, reasoning that their defeat of the one who murdered the Thunderbird would have been enough to show their worthiness. Our heroes descended to the village to find the battle over and Zalam’s forces defeated, but widespread damage had already been done to the village, with many of Fusu’s inhabitants dead.

The party quickly resolved to resurrect Purifier and set to pooling their knowledge and resources to figure out how to go about this monumental task.

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